Tools
Unreal Skill
Companion OpenClaw skill for the Unreal plugin — teaches AI agents the tool surface and editor workflows so they can drive Unreal Engine remotely.
README
# 🦞 OpenClaw Unreal Skill
OpenClaw skill for Unreal Engine integration. Works with the [OpenClaw Unreal Plugin](https://github.com/openclaw/openclaw-unreal-plugin).
## ⚠️ Disclaimer
This software is in **beta**. Use at your own risk.
- Always backup your project before using
- Test in a separate project first
- The authors are not responsible for any data loss or project corruption
See [LICENSE](LICENSE.md) for full terms.
## Installation
```bash
# Clone or copy to OpenClaw workspace
cp -r openclaw-unreal-skill ~/.openclaw/workspace/skills/unreal-plugin
```
## Structure
```
openclaw-unreal-skill/
├── extension/
│ ├── index.ts # Tool definitions and handlers
│ └── package.json # Extension metadata
├── scripts/ # Helper scripts
├── SKILL.md # Skill documentation
├── README.md # This file
└── LICENSE # MIT License
```
## Usage
Once installed, the skill is automatically loaded by OpenClaw. Use natural language to interact with Unreal Editor:
- "Show me the level hierarchy"
- "Create a cube at position 100, 200, 50"
- "Start play mode"
- "Take a screenshot"
- "Move the player start to the origin"
## Requirements
1. OpenClaw Gateway running
2. Unreal Engine project with OpenClaw Plugin installed
3. Plugin connected to gateway
## Tools
See [SKILL.md](SKILL.md) for complete tool documentation.
## License
MIT License
## License
This project has been licensed under [Apache-2.0](LICENSE) since its initial release.
Copyright 2026 Tom Lee (TomLeeLive)
tools
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